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Results: 4
An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives
Esports, or competitive gaming, has become a large market in the entertainment industry, with a total market value approaching $1 billion USD in 2019. An understanding of esports consumers has become increasingly important as...
Published by: IGI Global
A patient based teaching module on the pharmacology of anesthetic drugs
Background Medical students who take electives in Anesthesiology often lack formal training in the pharmacology of the medications used by anesthesiologists. The clinical learning environment in the OR is often not conducive...